![]() Most enemies will drop some item or low-level equipment, but these can be "Recycled" to make money. Also all enemies don't give money by default, but certain enemies do drop it on the map after being defeated. Once enough Megs are obtained, the player gains a level. Unlike most RPG video games, the character gains "Megs of Data" instead of experience points. Until the gauge reaches F, all enemies take turns attacking. The gauge's depletion will depend on what action the player used. After the robot acts, a gauge appears with the letters E (empty) and F (full) at either end. During the player's turn, none of the enemies will act, and the robot is free to move around the battlefield and attack with one of its weapons. Only one robot may fight at any time up against at most three enemies you can switch between robots whenever its your turn at the cost of using that turn. Battling in the game takes place on a battlefield under a variation of the ATB system, in which the player must wait for a gauge to fill up before acting. ![]() The player usually attacks first, unless the enemy has caught the player's side or from behind. Unlike many RPGs, the player must invent or create the robots equipment, use " Program Points" to set the robot's attributes (as opposed to these attributes being set by the game), and program special attacks in a macro-like fashion, although certain commands do special effects instead.īattles are engaged by contact with the enemy on a map. The player is allowed to build a maximum of three robots. The robots are highly customizable, in aspects such as equipment, special attacks, body color and name. Robotrek has similar gameplay to that of most RPG video games, with the notable exception that the main character is not the combatant, but rather, the robots he invents are. ![]()
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